All heat. No chill.

You're a little green chilli with a big problem: you're on the menu.

Escape thirty curry kitchens in a cheeky arcade platformer where recipe books become climbing walls, poppadum boxes become precarious platforms, and the floor is a bubbling dinner disaster. Leap over gaps, slide down walls, duck beneath cupboards and swing across the curry. Watch the saw blades. They aren't here to help.

Start with the basics, then put everything together as the kitchens get nastier. Time your jumps, catch a moving platform and squeeze through one more impossible-looking gap. Get chopped or cooked? You're quickly back for another attempt.

Reach an exit and enjoy a little victory dance before the next kitchen rolls in. Escape the final kitchen to see your total time and death count. Then see if you can do it faster—or with fewer unfortunate encounters with dinner.

  • 30 kitchens to escape, from introductory challenges to a demanding final gauntlet.
  • Run, jump, double-jump, wall-slide, crouch and swing, with mechanics introduced as you progress.
  • Colourful pixel art, an animated arcade menu and crunchy sound effects.
  • Keyboard, gamepad and mobile touch controls.
  • Play in your browser. On phones and tablets, turn your device sideways.

Dinner is cancelled.

Controls:

MoveA/D or LEFT/RIGHTD-Pad or Left Stick
JumpW, UP, or SPACED-Pad or A, Y, or RT
CrouchS, DOWN, or SHIFTD-Pad or B, X, or LT

PauseP, or ESCSTART

Hold jump for extra height. Combine crouch with a direction to crouch-walk. On mobile, use the D-pad and red A button on-screen controls; slide into a lower D-pad corner to crouch-walk. Gamepad labels use Xbox-style names.

Development log

Comments

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Your work is amazing.

If you're interested, I'd love for you to participate in my tournament. 

https://itch.io/jam/super-free-ai-game-jam-1

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Review: Oh, Peppers!

The thumb finds the edge of the keyboard and it doesn't hesitate—it snaps down, honest and immediate. My hand knows the geometry before I do: press up, clear the spice box, tuck away from the saw blade before the edge can bite. Oh, Peppers! drops you straight into the heat without a preamble, and the kitchen doesn't care whether you survive it.

Immersion

The world is constructed from the domestic turned hazardous—recipe books standing upright as sheer climbing walls, curry cartons acting as temporary footings, and a lake of bubbling sauce waiting to swallow anything that misses a beat. It’s an arcade space, yes, but the sensory framing of thirty relentless kitchens gives it a claustrophobic momentum. You are a small green chilli with an absolute refusal to be diced, and the environment presses in from every margin.

Player Experience

Moment-to-moment, the controls are clean, crisp, and unforgiving. The progression from basic running and jumping into wall-slides, double jumps, and rope swings introduces mechanical weight right when you think you've caught your breath. Death is instant and frequent, but the lack of menu interruption means you are thrown right back into the fire with zero friction. That quick-turnaround loop keeps the frustration sharp and the satisfaction of clearing a brutal jump entirely earned.

Cohesion & Craft

Pixel art, crunchy procedural sound effects, and the cheeky arcade aesthetic hold together tightly as a finished, unified package. The transition between levels—giving you just a brief, breath-caught 3.2 seconds to celebrate before thrusting you into the next gauntlet—shows a sharp eye for pacing. Every asset serves the single joke and the single challenge: run, leap, and do not become dinner.

Theme (HOME)

Home here is entirely reactive—it is the place you are violently trying to evacuate. If home is a space of belonging, a kitchen where you are treated as raw ingredients rather than an occupant is a home turned inside out. You aren't building or protecting a hearth; you are fleeing a domestic trap, turning every spice rack and carton into a temporary lifeline just to find a way out. It’s a clever, sideways interpretation of the prompt, treating home as the cage you must break to

 survive.

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looks nice

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wonderful at game Completeness. didn't tought it was made by ai